![]() ![]() The first option requires object placement on the fly in front of the camera which means these positions have to be transferred to GPU dynamically. To make an impression of an endless random scene there were 2 options: a true random scene and a looped generated path. Render order is the following: depth pre-pass, rocks, birds, sky, soft cloud particles. ![]() Scene uses just 3 rock models, some generic ferns and trees, and birds flying in the sky. No new assets were purchased for this project. To create this scene we’ve used and reused some stylized hand-painted 3D models from packs we’ve purchased quite some ago for our previous projects. We only used a couple of them as a reference for vivid sunrise color palettes which could as well be picked from any other sources. AI created a series of rather dull images - the same rocks in the same fog without any additional details. However, all images appeared to be virtually identical. We also tried to use Stable Diffusion to generate some concept art for the scene in hope AI will hallucinate some unusual points of view or might incorporate some details which we may find fitting the scene. We decided to create a scene which would have a lot of similar floating islands densely packed in one area. This location has floating rocks in the distant background and is placed inside a huge floating rock itself. This additional inspiration comes from the map Gateway to Na Pali from my favorite game Unreal. To improve the magical feeling to the scene, we decided to make some rocks float mid-air. You can clearly see where the inspiration originates from - this majestic real life location also has grassy rock pillars covered in dense clouds and when observed from above, their bottom parts are disappearing in dense fog. ![]() Idea for this 3D scene comes from the magnificent Zhangjiajie National Forest Park in China. ![]()
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